Dreamscape is an absurd, dreamy puzzle game about navigating anxieties for the future. Traverse the world and the story by using words & puzzles to change your surroundings.
Level & System Design
My role on the team was primarily designing some of the core mechanics of the game (Gravity Platforms), as well as designing levels. I planned and assembled most of Chapter 2, as well as some of the connecting spaces, such as the endless interview space connecting Chapter 2 to Chapter 3.
Beyond this, I was also tasked with being Art Director, working to make sure the players felt the dream-like surreal nature of the spaces that we intended. I primarily achieved this with lighting and shaders – for which some I made myself, some I communicated with and directed part time team members for the specifics of what to make.
Gallery of spaces designed by me:























