Dreamscape


Level & System Design

My role on the team was primarily designing some of the core mechanics of the game (Gravity Platforms), as well as designing levels. I planned and assembled most of Chapter 2, as well as some of the connecting spaces, such as the endless interview space connecting Chapter 2 to Chapter 3.

Beyond this, I was also tasked with being Art Director, working to make sure the players felt the dream-like surreal nature of the spaces that we intended. I primarily achieved this with lighting and shaders – for which some I made myself, some I communicated with and directed part time team members for the specifics of what to make.

Gallery of spaces designed by me:

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